Back in 2010 I tinkered around with 3D graphics, and I learned how to use OpenGL, a 3D graphics engine, with the only language I knew well, Haskell. Eager to try it out, I embarked on a project to build from scratch a molecular graphics engine, because cool images of molecules always impressed me. Below are some snapshots from the program Hmol that I wrote: Hmol is publicly available via Github under the GNU GPLv3 License (details in the Licensing section at the bottom). I distinctly remember finishing much of the development during my exam period—no classes and no homework, so lots of spare time!
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